﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SGS.Cards;

namespace SGS.Standard.GameLogic
{
    internal class EventCaller : GameLogicBase
    {
        /// <summary>
        /// before Damage
        /// </summary>
        /// <param name="from"></param>
        /// <param name="target"></param>
        internal static void GL_OnDamaging(Player from, Player target)
        {
        }

        internal static void GL_AfterDamage(Player from, Player target, List<Card> cards = null)
        {
            cards = cards ?? new List<Card>();
        }
    }
}
